A PUBG sequel, in some form or other, is expected to arrive by 2022 for PC and consoles. This is a different game to the mobile-only PUBG: New State, a futuristic battle royale game revealed this past week.
Well known PlayerUnknown’s Battlegrounds dataminer PlayerIGN (no relation to IGN or its subsidiaries) tweeted that New State is not the eponymous PUBG 2 that’s been expected for some time now. In response to someone asking if New State is the followup we’ve been waiting for, PlayerIGN replied, “the PUBG 2 thing (PC/console) is something we’re still waiting for by 2022.”
He stated that New State is going to stay on mobile, at least for now, and it’s not expected to interact with any of the other versions of PUBG currently available. This lines up with a report from January that a mobile game was due this year, and another PUBG release next year. Developed by PUBG Corp and published by Krafton Inc., PUBG: New State drops players into a new 8×8 map called Troi. Set in 2051, it features futuristic vehicles, more destructible environments, and according to the initial press release, players can “enjoy next generation survival features that evolve the battlegrounds.”
The Outriders demo became a quick hit after it went live earlier this week, and a lot of those players seem happy with what they saw. The co-op game has earned itself the seventh spot in this week’s Steam top sellers chart through preorders, a full month before release.
In case you’re unaware, Outriders is the new game from Bulletstorm developer People Can Fly, published by Square Enix. It’s a looter-shooter, sci-fi action-RPG game you can do alone, or with two other friends in a squad, and the current demo is a compromise after the full version had to be delayed from February to April 1.
Just above Outriders in the top ten is Stardew Valley – the farming game was 50% off to celebrate its five year anniversary, leading to a spike in sales. Persona 5 Strikers is taking up not one but two spots, at four and five, and Valheim holds onto number one, while Tale of Immortal slips from second to third. Baldur’s Gate 3 slides in at ninth, feeding off buzz from a new patch that adds druids, and Counter-Strike: Global Offensive Broken Fang sits in at tenth.
RELATED LINKS: Pre-order Outriders
Speaking to us on how the meta’s set to evolve, Jean-Baptiste Hallé, Rainbow Six Siege’s director, says first and foremost, altering the 20 second meta is a priority. “We want to break the 20-second meta, that’s for sure – people are bored with it and for good reason,” he says. “Our objective is not to go too far, but it may end up being that.”
Finding a meta that suits everyone is basically impossible, but Hallé is conscious of the need to iterate for an FPS game like Siege to evolve. Sometimes, that might mean taking what works apart and taking a leap of faith. “I don’t think it’s possible to reach a state where the meta is perfect and infinitely varied, but I think we will need to keep breaking things to make things move forward,” he tells us. “We need to take risks and to maybe have an attacker-sided meta for a while, but I think things need to evolve, so this is the right thing to do.”
Warcraft 3: Reforged’s players have been in limbo since its release back in January 2020. Promises of multiplayer fixes and features have gone largely unfulfilled in that time, with developer updates halting in August 2020 and the original Reforged team being dismantled around the same time. It seems unlikely that Warcraft 3’s multiplayer community will ever get the game they hoped Reforged would be.
Devoted players of the classic RTS weren’t fond of the revival, which fell short of the version promised at BlizzCon in November 2018. The massively improved cinematic cutscenes were quietly done away with on the lead up to launch, leading to widespread backlash. But Reforged also retroactively removed features from the original game when Blizzard merged the two clients. This included player profiles, match history, ranked ladders for all five multiplayer modes, automated tournaments, clan support, and offline play.
But a group of passionate fans is taking it upon themselves to revitalize the RTS game’s competitive scene by building their own ranked ladder that’s hosting thousands of matches every day.
Can you remember the first time you played a Civilization game, and what it was that got you hooked? Was it the exploration? Empire management? Warfare? Without a doubt this 4X series is a cornerstone of the strategy gaming world, and while Civilization VI is the most recent iteration, the mighty house of Meier has some amazing past entries worthy of celebration decades later.
From a nuke happy Gandhi to ‘just one more turn’ syndrome, the legacy of past Civ games remains influential across many parts of modern gaming culture. Civilization II – which was first released in 1996 – marks its 25th anniversary today (technically it’s on the 29th, but there’s no leap day this year). But its legacy is often tucked away between the landmark that was the first game, and the massive successes of later releases. Surprisingly it was not directly worked on by Sid Meier himself, but Civilization II still saw the series branch out as it took on new ideas from lead developers Brian Reynolds, Douglas Caspian-Kaufman, and Jeff Briggs.
Civilization II introduced many of the key features that would continue to be part of the series for generations: the isometric map, river mechanics, new units, and generally it made lots of quality of life improvements to the core gameplay. But where Civ II really stood out was in the personality it fed into each game. Players were treated to wonderful, and corny, live action video advisors, fully animated leaders, a changing throne room, the ability to look at cities as they grew, and entertaining music.
The first is VentureBeat’s Jeff Grubb, who’s been adamant that From Software and George R. R. Martin’s upcoming game is due for some form of showcase since December 2020. Back then, he promised it would be a month or two more, saying that the project is at a point where some portion of it is ready for public consumption. More recently, he says his sources give him “confidence” that something will emerge by the end of March, and he’s sure enough that if it doesn’t happen he’ll apologise in April.
Grubb’s assurance is compounded this time by Jason Schreier, a reporter for Bloomberg, who tweeted that “there is strong evidence floating around” of something new being shown in the near future. Schreier asserts that it’s “not going to pull a Winds of Winter,” referencing the next novel in the A Song of Ice and Fire series from George R. R. Martin that’s been in the works for a decade at this point.
Last year’s Doom Eternal made quite a bit of money for a single-player FPS game. Information gleamed from an ex-employee of id Software’s public profile has the sequel raking in nearly half a million dollars in its first nine months.
The figure comes from the Linkedin page of David Saunders, former product management lead at id Software from 2017 to 2020, almost the entire development cycle of Doom Eternal. At time of writing, his post on his time at id says Eternal was a “major focus” that “generated over $450 million in revenue” within nine months of release.
It’s not surprising that the 2020 horror game sold well, Doom 2016 was incredibly well-received, generating a healthy excitement for id’s followup. Eternal had an incredibly strong launch, and became one of our games of the year 2020. But making that much without microtransactions or other revenue streams is impressive. Doom Eternal’s asymmetrical multiplayer modes don’t have lootboxes, and apart from the cost of a season pass to access the two-part The Ancient Gods DLC, buying the base game is all the money you need to spend. This is without mentioning Game Pass, where you can play it as part of your standard subscription.
It seems like E3 is trying to go digital again year. A list of proposed events in the are seems to confirm the videogames conference won’t be returning to a live setting just yet.
A user on ResetEra spotted that an agenda for a meeting of the Board of Los Angeles Convention and Tourism Development included a rundown of every upcoming event this year in LA. Among them is E3, and written beside it is “Cancelled live event in 2021”, followed by confirmation that alternative means are being explored, as well as licenses for 2022 and 2023.
None of this is shocking, circumstances haven’t materially changed much in terms of travel since last year, leaving large-scale events on the lurch still. An online version of E3 was attempted last year, but didn’t come together, and instead we had the Summer Game Fest, featuring weekend after weekend (after weekend) of livestreamed events and conferences. This news corroborates a report from early February that the Electronic Software Association has already started putting together plans for three days of 12-hour livestreams to replace the biggest weekend in videogames.
The free period began on February 25, running through to Monday, March 1, at 20:00 local time (meaning everyone has until eight in the evening to play it), during which you can play it to your heart’s content. To take advantage of this demo, all you’ve to do is go to this link, and either sign in to your Ubisoft Connect account, or sign up for one, and away you go. Afterwards, you can then buy the full game for 50% off, meaning $30 instead of $60, or one of the special editions, which are still reduced, but for slightly less amounts.
Best of all, any progress you make during your free days can be carried over, letting you seamlessly continue your expansion in the industrial revolution. Anno 1800 released in 2019 from developer Blue Byte, and our reviewer Robert Zak found it charming, if a little shallow, in his review. Several DLCs later, it’s become considerably greater, regularly running free periods all the while to bring in new players.
When Intel i9 11900K benchmarks first leaked last year, we saw the upcoming flagship processor eclipse the frame rates of its predecessor in Ashes of the Singularity, but it fell short of AMD’s monster 32-thread Ryzen 9 5950X by around 11.1%. It might not be as clear cut as this, however, as new Geekbench 5 tests show that the 11900K actually outclasses AMD’s top gaming CPU by over 8% in single-core performance, despite faring up to 64% worse in multi-core scores.
It’s a mixed bag when comparing the forthcoming processor to the i9 10900K, too. While the 11900K sees a healthy 32% jump in single-core scores, as you’d expect from a generational leap, the 10900K still has the advantage in multi-core performance being an average of 5% better than its replacement.
Much like with Ashes of the Singularity, it’s worth noting that Geekbench isn’t exactly the best measurement of CPU performance. There are fewer tests to truly compare the average scores of a processor that isn’t available yet and is only expected to release in March, there could be outliers, and there’s no telling whether the benchmarks are running the base or boost clock, meaning the tests are far from scientific or representative of real-world performance